The Blender experience
It's a fun course to follow. Only pencil and paper are needed (eraser optional).
A lot of aspects are discussed, from shading to isometric design. One and two point perspective. A lot of fun game subjects and challenges. And much more.
Sponsor the development of Blender and getting a Dev Badge. And be a part of Blender Cloud to access tutorials and content. Just to get a next level of Blender experience.
Used art from the "Close Encounter project"
For people who did know my old website, based on Kamper GUI projects.
Also know it was filled with old content and obsolete web technology.
Creating a new website isn't that difficult but you need content!
So I decided to show here my projects done with the Blender 3D software tool.
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Once I have the content structure in place (navigation). And content optimalization for a fast first paint web experience. I will use a static site generator called MetalSmith.
Basically this website will present a lot of bitmaps. And the best way to see them is on a PC. But the viewer will probably also use a mobile. Which is a problem for viewing images.
Most images will be loaded just in time (when they are needed). Minimizing the page download time (first paint).