Following classes in 2D game art design

Feb 2021 - Grant Abbitt on GameDev.tv.

2D barrel

More info on Complete Drawing Course: Create Video Game Concept Art

It's a fun course to follow. Only pencil and paper are needed (eraser optional).
A lot of aspects are discussed, from shading to isometric design. One and two point perspective. A lot of fun game subjects and challenges. And much more.

Three JS

Jan 2021 - JavaScript 3D library for rendering on the web.

3D safe thumbnail

three.js is a lightweight and easy-to-use JavaScript 3D library with its own default WebGL renderer. Run the demo "Safe 3D" and manipulate the object by clicking and dragging.

Blender is Free software

But I decided to increase sponsorship.

Sponsor the development of Blender and getting a Dev Badge. And be a part of Blender Cloud to access tutorials and content. Just to get a next level of Blender experience.

Used art from the "Close Encounter project"

Member of Blender Cloud Development sponsor
Blender logo

Launch of this website

December 2020

For people who did know my old website, based on Kamper GUI projects. Also know it was filled with old content and obsolete web technology.
Creating a new website isn't that difficult but you need content!

So I decided to show here my projects done with the Blender 3D software tool.

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.

Have fun!

Old school web development

November 2020

I am developing this website without any framework. Just plain HTML5, CSS3 and vanilla Javascript (JS). I use TypeScript to transpile the code into JS and SASS for CSS development. Using BEM for classname definitions.

Once I have the content structure in place (navigation). And content optimalization for a fast first paint web experience. I will use a static site generator called MetalSmith.

Basically this website will present a lot of bitmaps. And the best way to see them is on a PC. But the viewer will probably also use a mobile. Which is a problem for viewing images.

Most images will be loaded just in time (when they are needed). Minimizing the page download time (first paint).

Stay healthy.